Intense!īeyond the game's incredible size and the steady stream of new content during its life cycle (including two expansion packs), Neverwinter Nights made huge strides in accurately delivering a Dungeons & Dragons experience to the PC. The extensive campaign and incredible create-a-module features helped the game build a devoted fan community that still creates and releases content years after the game's release. The game also allowed players to complete the campaign in co-operative online mode, as well as play any of the player created modules. Using the AD&D 3rd Edition ruleset, Neverwinter Nights shipped not only with an excellent, 50 hour long campaign, but also a robust campaign editor to let players design their own Dungeons and Dragons' campaigns and share them online. After years in development and several delays, Bioware released Neverwinter Nights on the PC in 2002. Flush from the very successful Baldur's Gate and Baldur's Gate II games, developer Bioware abandoned their former 2D, isometric perspective design roots, and began work on a brand new, 3D RPG set in the Forgotten Realms universe.
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